Feb 21, 2011, 10:38 PM // 22:38
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#1
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Imma Firin Mah Rojway!
Join Date: Aug 2008
Location: At the Mac Store laughing at people that walk out with anything.
Profession: E/Mo
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Intensity + DwG Rits
Anyone else finding this overpowered? Adding more insane AoE damage to the already abused Ritualist build.
I'm averaging ~300 AoE damage per spell on each of the test dummies, this skill will destroy foes in DoA... Heck, it can destroy about any mob without the help of Lightbringer.
Last edited by Zodiac Meteor; Feb 21, 2011 at 11:08 PM // 23:08..
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Feb 21, 2011, 10:53 PM // 22:53
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#2
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Jungle Guide
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Quote:
Originally Posted by Zodiac Meteor
Also, is it just more or is the AoE off?
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Intensity damage ignores armor. Surely they could do a better job with it than what it was changed to. It's fun for a little while on Invoke but...
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Feb 21, 2011, 11:05 PM // 23:05
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#3
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Desert Nomad
Join Date: Jan 2006
Profession: N/
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But is it worth taking it instead of echo and mantra?
>Implying you're runnin rit primary.
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Feb 21, 2011, 11:07 PM // 23:07
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#4
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Imma Firin Mah Rojway!
Join Date: Aug 2008
Location: At the Mac Store laughing at people that walk out with anything.
Profession: E/Mo
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Quote:
Originally Posted by Šiljo
But is it worth taking it instead of echo and mantra?
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I would say yes.
453 AoE Damage
Last edited by Zodiac Meteor; Feb 21, 2011 at 11:14 PM // 23:14..
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Feb 21, 2011, 11:25 PM // 23:25
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#5
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Desert Nomad
Join Date: Oct 2006
Location: Southern California
Guild: Charter Vanguard [CV]
Profession: Me/Rt
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tldr; Intensity is great, combine it with already AOE inflicting skills.
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Feb 21, 2011, 11:35 PM // 23:35
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#6
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Forge Runner
Join Date: Apr 2008
Location: Texas
Guild: Reign of Judgment [RoJ]
Profession: Me/
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Quote:
Originally Posted by mrmango
tldr; Intensity is great, combine it with already AOE inflicting skills.
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Honestly, it's not that great (especially in HM). However, put a lot of gimmicks together, then yes it can be good.
I don't know if it'll make mainbar on most DoA'ers builds, but it might be worth a try.
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Feb 21, 2011, 11:36 PM // 23:36
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#7
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Desert Nomad
Join Date: Mar 2006
Profession: A/
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Yeah its pretty insane. forget BUH. Intensity is where its at now
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Feb 22, 2011, 12:23 AM // 00:23
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#8
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Unbridled Enthusiasm!
Join Date: Nov 2009
Location: EST
Guild: DPR
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Or you could just echo and do 100% more dmg rather than 50%, and since dwg has a recharge of 5 secs vs intensity's 10 sec you'd roughly do about 75% more dmg using echo.
If using an ele primary for dwg...then I guess its about on par with taking lod but I wouldn't go ele secondary for it.
__________________
~"Serenity now.... Insanity later"~
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Feb 22, 2011, 12:30 AM // 00:30
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#9
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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You need to chain 2 intensitys back-to-back to pull the 300 off, which means impeccible timing in a build designed for uncoordinated pugs. You get the same damage from arcane echo if you don't mind your spike being 1s longer, plus much more staying power if your pug didn't manage to kill everything in one shot, not to mention mantra being a pretty big deal in frostway. If you're playing an E/Rt then sure go for it, otherwise Rt/Me still has the advantage IMO.
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Feb 22, 2011, 12:46 AM // 00:46
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#10
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Wilds Pathfinder
Join Date: Jul 2006
Location: hell
Guild: Do U Trust Anet
Profession: N/Mo
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echo..me skill
Intensity..ele skill
dwg...rit skill
no mantra in DoA...right..
but it gave me a ide to a dervish build..
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Feb 22, 2011, 01:38 AM // 01:38
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#11
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Desert Nomad
Join Date: Aug 2006
Guild: Guernsey Milking Coalition[MiLk]
Profession: E/Me
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So let me get this straight: Intensity was designed to be beneficial for Ele's and ended up being decent for Invoke Lightning, but in actuality is going to be mainly used for Rit Spike teams in DoA to farm gems in HM at an unruly rate?
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Feb 22, 2011, 01:39 AM // 01:39
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#12
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Wilds Pathfinder
Join Date: Jul 2008
Location: Fissure of Woe
Guild: [LOD]/[GS]/[DL]/[LOD*]
Profession: N/P
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Quote:
Originally Posted by jazilla
So let me get this straight: Intensity was designed to be beneficial for Ele's and ended up being decent for Invoke Lightning, but in actuality is going to be mainly used for Rit Spike teams in DoA to farm gems in HM at an unruly rate?
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No, considering that pugs can only do HM if they have mantra of frost.
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Feb 22, 2011, 01:41 AM // 01:41
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#13
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Desert Nomad
Join Date: Aug 2006
Guild: Guernsey Milking Coalition[MiLk]
Profession: E/Me
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Quote:
Originally Posted by Life Bringing
No, considering that pugs can only do HM if they have mantra of frost.
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gotcha. so then it's really just sorta useful for Invoke Lightning.
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Feb 22, 2011, 01:41 AM // 01:41
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#14
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Desert Nomad
Join Date: Mar 2006
Profession: A/
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Quote:
Originally Posted by jazilla
So let me get this straight: Intensity was designed to be beneficial for Ele's and ended up being decent for Invoke Lightning, but in actuality is going to be mainly used for Rit Spike teams in DoA to farm gems in HM at an unruly rate?
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no. Theres really no need for it in any DoA bar.
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Feb 22, 2011, 02:04 AM // 02:04
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#15
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Quote:
Originally Posted by jazilla
gotcha. so then it's really just sorta useful for Invoke Lightning.
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Lightning orb too, seeing how cracked armor is built in. Invoke doesn't do more, it just hits more targets. I think orb+ intensity --> Invoke is the primary use, at least for HM. Rodgort+ Intensity is decent only on paper.
@OP, Mantra of frost + arcane echo is better than wasting a PVE slot.
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Feb 22, 2011, 02:07 AM // 02:07
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#16
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Site Contributor
Join Date: Nov 2009
Location: Atlanta
Guild: [LIFE]
Profession: P/
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Quote:
Originally Posted by novawhiz
Yeah its pretty insane. forget BUH. Intensity is where its at now
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Or have your team build use both
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Feb 22, 2011, 02:56 AM // 02:56
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#17
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Wilds Pathfinder
Join Date: Sep 2006
Location: Pie-land
Guild: Warlords Of The Underworld [WoTU]
Profession: Mo/
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You won't see Intensity come into DoA HM runs. Echo and mantra is already clearly enough damage (you only take 3 DwGs in the first place), energy management and damage mitigation.
Let NM farmers spend 3+ hours per run and get +50% damage on 1 skill every 6 seconds.
Echo will still be better, simply because it recharges between mobs and you're spamming at the mobs. DwG every 2.5 seconds? I think so.
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Feb 22, 2011, 10:26 AM // 10:26
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#18
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Furnace Stoker
Join Date: Jan 2010
Location: wtb vs Dragons shields!
Guild: Vengeance Of The Night
Profession: R/
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I can't wait to go do DoA and have half the groups ask me to go Rt/E instead of Rt/Me and ditch echo and mantra for intensity... Oooh, the fun...
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Feb 22, 2011, 10:41 AM // 10:41
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#19
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Frost Gate Guardian
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weaken armour + intensity + invoke > intensity + lightning orb
cause of the aditional damage done by invoke
Regarding intensity and rt, probably u will not see to many rt/e with intensity but we all know that in doa u see any/rt so I'm sure e/rt dwgs will use intensity.
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Feb 22, 2011, 12:06 PM // 12:06
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#20
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Forge Runner
Join Date: May 2008
Location: East Anglia, UK
Guild: Order of [Thay]
Profession: N/
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Don't get this... Intensity buffs one spell then it ends. Arcane Echo wil let you spam as much as you like, consistent damage. You'd be casting DwG twice at the most, under each Intensty..
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