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Old Feb 21, 2011, 10:38 PM // 22:38   #1
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Default Intensity + DwG Rits

Anyone else finding this overpowered? Adding more insane AoE damage to the already abused Ritualist build.

I'm averaging ~300 AoE damage per spell on each of the test dummies, this skill will destroy foes in DoA... Heck, it can destroy about any mob without the help of Lightbringer.


Last edited by Zodiac Meteor; Feb 21, 2011 at 11:08 PM // 23:08..
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Old Feb 21, 2011, 10:53 PM // 22:53   #2
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Originally Posted by Zodiac Meteor View Post
Also, is it just more or is the AoE off?
Intensity damage ignores armor. Surely they could do a better job with it than what it was changed to. It's fun for a little while on Invoke but...
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Old Feb 21, 2011, 11:05 PM // 23:05   #3
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But is it worth taking it instead of echo and mantra?

>Implying you're runnin rit primary.
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Old Feb 21, 2011, 11:07 PM // 23:07   #4
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But is it worth taking it instead of echo and mantra?


I would say yes.

453 AoE Damage

Last edited by Zodiac Meteor; Feb 21, 2011 at 11:14 PM // 23:14..
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Old Feb 21, 2011, 11:25 PM // 23:25   #5
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tldr; Intensity is great, combine it with already AOE inflicting skills.
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Old Feb 21, 2011, 11:35 PM // 23:35   #6
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tldr; Intensity is great, combine it with already AOE inflicting skills.
Honestly, it's not that great (especially in HM). However, put a lot of gimmicks together, then yes it can be good.

I don't know if it'll make mainbar on most DoA'ers builds, but it might be worth a try.
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Old Feb 21, 2011, 11:36 PM // 23:36   #7
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Yeah its pretty insane. forget BUH. Intensity is where its at now
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Old Feb 22, 2011, 12:23 AM // 00:23   #8
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Or you could just echo and do 100% more dmg rather than 50%, and since dwg has a recharge of 5 secs vs intensity's 10 sec you'd roughly do about 75% more dmg using echo.

If using an ele primary for dwg...then I guess its about on par with taking lod but I wouldn't go ele secondary for it.
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Old Feb 22, 2011, 12:30 AM // 00:30   #9
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You need to chain 2 intensitys back-to-back to pull the 300 off, which means impeccible timing in a build designed for uncoordinated pugs. You get the same damage from arcane echo if you don't mind your spike being 1s longer, plus much more staying power if your pug didn't manage to kill everything in one shot, not to mention mantra being a pretty big deal in frostway. If you're playing an E/Rt then sure go for it, otherwise Rt/Me still has the advantage IMO.
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Old Feb 22, 2011, 12:46 AM // 00:46   #10
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echo..me skill
Intensity..ele skill
dwg...rit skill

no mantra in DoA...right..

but it gave me a ide to a dervish build..
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Old Feb 22, 2011, 01:38 AM // 01:38   #11
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So let me get this straight: Intensity was designed to be beneficial for Ele's and ended up being decent for Invoke Lightning, but in actuality is going to be mainly used for Rit Spike teams in DoA to farm gems in HM at an unruly rate?
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Old Feb 22, 2011, 01:39 AM // 01:39   #12
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So let me get this straight: Intensity was designed to be beneficial for Ele's and ended up being decent for Invoke Lightning, but in actuality is going to be mainly used for Rit Spike teams in DoA to farm gems in HM at an unruly rate?
No, considering that pugs can only do HM if they have mantra of frost.
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Old Feb 22, 2011, 01:41 AM // 01:41   #13
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No, considering that pugs can only do HM if they have mantra of frost.
gotcha. so then it's really just sorta useful for Invoke Lightning.
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Old Feb 22, 2011, 01:41 AM // 01:41   #14
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Quote:
Originally Posted by jazilla View Post
So let me get this straight: Intensity was designed to be beneficial for Ele's and ended up being decent for Invoke Lightning, but in actuality is going to be mainly used for Rit Spike teams in DoA to farm gems in HM at an unruly rate?
no. Theres really no need for it in any DoA bar.
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Old Feb 22, 2011, 02:04 AM // 02:04   #15
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gotcha. so then it's really just sorta useful for Invoke Lightning.
Lightning orb too, seeing how cracked armor is built in. Invoke doesn't do more, it just hits more targets. I think orb+ intensity --> Invoke is the primary use, at least for HM. Rodgort+ Intensity is decent only on paper.

@OP, Mantra of frost + arcane echo is better than wasting a PVE slot.
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Old Feb 22, 2011, 02:07 AM // 02:07   #16
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Quote:
Originally Posted by novawhiz View Post
Yeah its pretty insane. forget BUH. Intensity is where its at now
Or have your team build use both
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Old Feb 22, 2011, 02:56 AM // 02:56   #17
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You won't see Intensity come into DoA HM runs. Echo and mantra is already clearly enough damage (you only take 3 DwGs in the first place), energy management and damage mitigation.

Let NM farmers spend 3+ hours per run and get +50% damage on 1 skill every 6 seconds.

Echo will still be better, simply because it recharges between mobs and you're spamming at the mobs. DwG every 2.5 seconds? I think so.
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Old Feb 22, 2011, 10:26 AM // 10:26   #18
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I can't wait to go do DoA and have half the groups ask me to go Rt/E instead of Rt/Me and ditch echo and mantra for intensity... Oooh, the fun...
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Old Feb 22, 2011, 10:41 AM // 10:41   #19
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weaken armour + intensity + invoke > intensity + lightning orb

cause of the aditional damage done by invoke

Regarding intensity and rt, probably u will not see to many rt/e with intensity but we all know that in doa u see any/rt so I'm sure e/rt dwgs will use intensity.
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Old Feb 22, 2011, 12:06 PM // 12:06   #20
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Don't get this... Intensity buffs one spell then it ends. Arcane Echo wil let you spam as much as you like, consistent damage. You'd be casting DwG twice at the most, under each Intensty..
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